igameinitializationservice
CREAT3D.ECS.Services.GameManagement
IGameInitializationService
This service's primary responsibility is to initialize and unload the game by loading the configured starting Chunks. It uses IChunkSystemStaticData to find available Chunks and starting Chunk IDs, then delegates Chunk loading and unloading to IChunkLoadingService.
Broadcasts Events: GameInitializationStartedAsyncTopic, GameInitializationCompleteAsyncTopic
Methods
| Method | bool IsGameInitialized() |
|---|---|
| Description | Returns whether the game is currently marked as initialized. |
| Method | void SetGameInitializationState(bool isGameInitialized) |
|---|---|
| Description | Manually sets the game initialization state. |
| Method | Task InitializeGame(CancellationToken cancellationToken) |
|---|---|
| Description | Initializes the game by loading every configured starting Chunk additively. Once all valid starting Chunks are loaded, the service broadcasts game initialization completion and marks the game as initialized. |
| Method | Task UnloadGame(CancellationToken cancellationToken) |
|---|---|
| Description | Unloads the game by unloading all currently loaded Chunks, including Chunks marked as neverUnload. Unloaded Chunk states are not cached. Once unloading is complete, the game is marked as not initialized. |
igameinitializationservice.txt · Last modified: by diviner
