savefileserializationcompleteasynctopic
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| savefileserializationcompleteasynctopic [2026/04/25 16:09] – created diviner | savefileserializationcompleteasynctopic [2026/04/26 07:22] (current) – diviner | ||
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| ===== SaveFileSerializationCompleteAsyncTopic ===== | ===== SaveFileSerializationCompleteAsyncTopic ===== | ||
| - | ^Namespace | + | ^Type | [[AsyncTopic]] |
| ^Payload | [[ValueMessage]]< | ^Payload | [[ValueMessage]]< | ||
| ^Broadcaster | [[ISaveGameService]] | | ^Broadcaster | [[ISaveGameService]] | | ||
| This topic is broadcast from the [[ISaveGameService]] when a save file completes serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | This topic is broadcast from the [[ISaveGameService]] when a save file completes serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | ||
savefileserializationcompleteasynctopic.1777133340.txt.gz · Last modified: by diviner
