gameinitializationcompleteasynctopic
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| gameinitializationcompleteasynctopic [2026/04/25 15:35] – created diviner | gameinitializationcompleteasynctopic [2026/04/26 07:22] (current) – diviner | ||
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| ===== GameInitializationCompleteAsyncTopic ===== | ===== GameInitializationCompleteAsyncTopic ===== | ||
| - | ^Namespace | + | ^Type | [[AsyncTopic]] |
| ^Payload | [[EmptyMessage]] | | ^Payload | [[EmptyMessage]] | | ||
| ^Broadcaster | [[IGameInitializationService]] | | ^Broadcaster | [[IGameInitializationService]] | | ||
| This topic is broadcast from the [[IGameInitializationService]] when a [[Game]] finishes initializing from a default (non serialized) state. This is the last topic broadcast in this flow, after all starting Chunks, their scenes and associated [[EntitySpawn]] collections have finished loading. This is an Async Topic whose callbacks can be long running Tasks. The service will await for all listeners to complete executing their callbacks before resuming the operation. | This topic is broadcast from the [[IGameInitializationService]] when a [[Game]] finishes initializing from a default (non serialized) state. This is the last topic broadcast in this flow, after all starting Chunks, their scenes and associated [[EntitySpawn]] collections have finished loading. This is an Async Topic whose callbacks can be long running Tasks. The service will await for all listeners to complete executing their callbacks before resuming the operation. | ||
gameinitializationcompleteasynctopic.1777131338.txt.gz · Last modified: by diviner
