//CREAT3D.ECS.DataModel.EventSystems.Topics.ChunkManagement// ===== EntityPacketCollectionLoadingCompleteTopic ===== ^Type | [[Topic]] | ^Payload | [[EmptyMessage]] | ^Broadcaster | [[IEntityPacketCollectionLoadingService]] | This topic is broadcast from [[IEntityPacketCollectionLoadingService]] when a [[Chunk]] loads from a previously serialized state, at the moment the serialized Entities of that [[Chunk]] finish loading and instantiating. In this flow, this topic is broadcast just before [[IChunkLoadingService]] broadcasts [[ChunkLoadCompleteAsyncTopic]].