//CREAT3D.ECS.DataModel.EventSystems.Topics.ChunkManagement// ===== CurrentChunkChangedTopic ===== ^Type | [[Topic]] | ^Payload | [[ValueChangedMessage]]<[[Chunk]]?> | ^Broadcaster | [[IChunkTrackingComponent]] | This topic is broadcast from and Entity's [[IChunkTrackingComponent]] when the [[Entity]] transitions between Chunks. The payload carries the Entity's previous (//Before//) and current (//After//) [[Chunk]]. The previous and current [[Chunk]] can be null in case the transition is from or to a non [[Chunk]] state.