User Tools

Site Tools


savedchunkloadcompleteasynctopic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
savedchunkloadcompleteasynctopic [2026/04/25 15:43] – created divinersavedchunkloadcompleteasynctopic [2026/04/26 07:22] (current) diviner
Line 1: Line 1:
 +//CREAT3D.ECS.DataModel.EventSystems.Topics.GameManagement//
 ===== SavedChunkLoadCompleteAsyncTopic ===== ===== SavedChunkLoadCompleteAsyncTopic =====
  
-^Namespace CREAT3D.ECS.DataModel.EventSystems.Topics.GameManagement |+^Type [[AsyncTopic]] |
 ^Payload | [[ValueMessage]]<[[Chunk]]> | ^Payload | [[ValueMessage]]<[[Chunk]]> |
 ^Broadcaster | [[ISaveGameService]] | ^Broadcaster | [[ISaveGameService]] |
  
 This topic is broadcast from the [[ISaveGameService]] when a [[Chunk]] finishes deserializing from a save file. The payload's value carries the [[Chunk]] that just finished deserializing. When loading a save file with multiple serialized Chunks, this topic is broadcast at the completion of each Chunk's deserialization individually. This is an Async Topic whose callbacks can be long running Tasks. The service will await for all listeners to complete executing their callbacks before resuming the operation. This topic is broadcast from the [[ISaveGameService]] when a [[Chunk]] finishes deserializing from a save file. The payload's value carries the [[Chunk]] that just finished deserializing. When loading a save file with multiple serialized Chunks, this topic is broadcast at the completion of each Chunk's deserialization individually. This is an Async Topic whose callbacks can be long running Tasks. The service will await for all listeners to complete executing their callbacks before resuming the operation.
savedchunkloadcompleteasynctopic.1777131790.txt.gz · Last modified: by diviner

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki