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istaticdatafactory [2026/08/15 06:37] – created divineristaticdatafactory [2026/08/15 08:38] (current) – diviner
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 ===== IStaticDataFactory ===== ===== IStaticDataFactory =====
  
-This service provides access to [[IEntityStaticData|Entity Static Data]] supplied by the consuming framework. Its implementation is framework-dependent and is responsible for populating the collection of Entity Static Data before it is retrieved by other systems.+This service provides access to [[IEntityStaticData|EntityStaticData]] supplied by the consuming framework. Its implementation is framework-dependent and is responsible for populating the collection of EntityStaticData before it is retrieved by other systems.
  
 === Methods === === Methods ===
 ^Method | [[IEntityStaticData]][] **GetEntityStaticData**() | ^Method | [[IEntityStaticData]][] **GetEntityStaticData**() |
-^Description | Returns all [[IEntityStaticData|Entity Static Data]] currently available through the factory. |+^Description | Returns all [[IEntityStaticData|EntityStaticData]] currently available through the factory. |
  
 ^Method | Task **PopulateEntityStaticData**(CancellationToken cancellationToken) | ^Method | Task **PopulateEntityStaticData**(CancellationToken cancellationToken) |
-^Description | Populates the factory's collection of [[IEntityStaticData|Entity Static Data]] from the consuming framework's data source. This is called automatically when a new game is initialized and should never be called again after initialization. |+^Description | Populates the factory's collection of [[IEntityStaticData|EntityStaticData]] from the consuming framework's data source. This is called automatically when a new game is initialized and should never be called again after initialization. |
  
istaticdatafactory.1786775820.txt.gz · Last modified: by diviner

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