entityspawnloadingprogresstopic
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| entityspawnloadingprogresstopic [2026/04/26 07:20] – diviner | entityspawnloadingprogresstopic [2026/08/15 08:35] (current) – diviner | ||
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| ^Broadcaster | [[IEntitySpawnLoadingService]] | | ^Broadcaster | [[IEntitySpawnLoadingService]] | | ||
| - | This topic is broadcast from [[IEntitySpawnLoadingService]] when a [[Chunk]] loads from a default state, for every scene of that Chunk that has an associated [[EntitySpawn]] collection, as each [[EntitySpawn]] collection instantiates Entities. The value of the payload is the normalized loading progress of the operation of a given [[EntitySpawn]] collection with values ranging from 0.0 to 1.0. This broadcast is meant to be captured so that the UI layer can be notified and produce a loading report for that collection. The frequency and number of these broadcasts is determined by the LoadingFrequency value found in [[IChunkSystemStaticData]]. Even at very high LoadingFrequency, | + | This topic is broadcast from [[IEntitySpawnLoadingService]] when a [[Chunk]] loads from a default state, for every scene of that Chunk that has an associated [[EntitySpawn]] collection, as each [[EntitySpawn]] collection instantiates Entities. The value of the payload is the normalized loading progress of the operation of a given [[EntitySpawn]] collection with values ranging from 0.0 to 1.0. This broadcast is meant to be captured so that the UI layer can be notified and produce a loading report for that collection. The frequency and number of these broadcasts is determined by the LoadingFrequency value found in [[IChunkSystemStaticData]]. Even at very high LoadingFrequency, |
entityspawnloadingprogresstopic.1777188023.txt.gz · Last modified: by diviner
