entityspawnloadingprogresstopic
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| entityspawnloadingprogresstopic [2026/04/25 15:25] – diviner | entityspawnloadingprogresstopic [2026/04/26 07:20] (current) – diviner | ||
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| ===== EntitySpawnLoadingProgressTopic ===== | ===== EntitySpawnLoadingProgressTopic ===== | ||
| - | ^Namespace | + | ^Type | [[Topic]] |
| ^Payload | [[ValueMessage]]< | ^Payload | [[ValueMessage]]< | ||
| ^Broadcaster | [[IEntitySpawnLoadingService]] | | ^Broadcaster | [[IEntitySpawnLoadingService]] | | ||
| This topic is broadcast from [[IEntitySpawnLoadingService]] when a [[Chunk]] loads from a default state, for every scene of that Chunk that has an associated [[EntitySpawn]] collection, as each [[EntitySpawn]] collection instantiates Entities. The value of the payload is the normalized loading progress of the operation of a given [[EntitySpawn]] collection with values ranging from 0.0 to 1.0. This broadcast is meant to be captured so that the UI layer can be notified and produce a loading report for that collection. The frequency and number of these broadcasts is determined by the LoadingFrequency value found in [[IChunkSystemStaticData]]. Even at very high LoadingFrequency, | This topic is broadcast from [[IEntitySpawnLoadingService]] when a [[Chunk]] loads from a default state, for every scene of that Chunk that has an associated [[EntitySpawn]] collection, as each [[EntitySpawn]] collection instantiates Entities. The value of the payload is the normalized loading progress of the operation of a given [[EntitySpawn]] collection with values ranging from 0.0 to 1.0. This broadcast is meant to be captured so that the UI layer can be notified and produce a loading report for that collection. The frequency and number of these broadcasts is determined by the LoadingFrequency value found in [[IChunkSystemStaticData]]. Even at very high LoadingFrequency, | ||
entityspawnloadingprogresstopic.1777130759.txt.gz · Last modified: by diviner
