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entityspawnloadingcompletetopic [2026/04/25 14:49] – created divinerentityspawnloadingcompletetopic [2026/04/26 07:20] (current) diviner
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 +//CREAT3D.ECS.DataModel.EventSystems.Topics.ChunkManagement//
 ===== EntitySpawnLoadingCompleteTopic ===== ===== EntitySpawnLoadingCompleteTopic =====
  
-^Namespace CREAT3D.ECS.DataModel.EventSystems.Topics.ChunkManagement |+^Type [[Topic]] |
 ^Payload | [[EmptyMessage]] | ^Payload | [[EmptyMessage]] |
 ^Broadcaster | [[IEntitySpawnLoadingService]] | ^Broadcaster | [[IEntitySpawnLoadingService]] |
  
-This topic is broadcast from [[IEntitySpawnLoadingService]] when [[Chunk]] loads from a default state, at the moment the default [[EntitySpawn]] collection of that [[Chunk]] finishes creating Entities. In this flow, this topic is broadcast just before [[IChunkLoadingService]] broadcasts [[ChunkLoadCompleteAsyncTopic]].+This topic is broadcast from [[IEntitySpawnLoadingService]] during a Chunk's load from a default state. For every scene contained in that [[Chunk]], if that scene has an [[EntitySpawn]] collection, this topic is broadcast when the collection instantiates all of its Entities. Therefore, this topic will be broadcast multiple times for a single Chunk's loading, if the Chunk has [[EntitySpawn]] collections for more than one of its scenes.
entityspawnloadingcompletetopic.1777128555.txt.gz · Last modified: by diviner

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